![]() Enemy soldiers have them too and you'd think that with how happy they are to spray a defenseless wall to try to get to you that they would at least have spare mags for their weapons. This is made all the worse by the fact that you have a SMG that comes standard with your loadout every level but it only has 30 rounds and no back up mags. so if you miss which is pretty likely unless you can get close enough behind someone enough to know how long its been since they last showered with a quick sniff, there is a chance you can miss and bring down the wrath of the 3rd Reich and later the human horde that is the Soviets. It wouldn't be so bad if your side weapons could pick up the slack, your pistol is the only silenced weapon in the game and while the ammo isn't terribly rare, its fire rate is. You know what its not good for? Indoor claustrophobic environments where any room could have a whole clown car's worth of enemies inside ready to bum rush you if you managed to alert the horde. The real issue comes from the level layout, your main weapon is the sniper rifle, which again to its credit functions really well and is satisfying to use. Most WWII are set in gloomy European environments with drab color pallets. The Environment, Visually, not terrible, more of a product of its time. Couple that with the odd and jerky movement of the AI and battles can be a massive slog when you get into a real fire fight at range. As if hoping without reason that if they dump enough 7.62 into a brick wall the bullets will eventually dig a path for the others to eventually light you up. It seems like their pathfinding couldn't quite keep up with their environments (I'll get into that in a sec) so they constantly get stuck in small loops not quite knowing how to get to you but that won't top them from trying to mag dump you from across the literal map. They can spot you from across the literal ruins of a chaotic battlefield and less time that it takes you to pull the trigger on your rifle. The most polite thing to call them would be an Idiot Savant. To call it bad would be an understatement. The AI, wowzers, they feel and act like they were programmed by an actual lobotomite who are doing an even worse impression of the person that coded them. The game feels like it was made by two separate teams, one wanted to make the ultimate sniper experience for the time (of the original release) and the other wanted to check off as many boxes as they could to try to mimic a call of duty game. The sounds of the bullet traveling at sonic speeds really help you anticipate the raw destructive force of such an object colliding with a soft target followed by a fantastic payoff with the X-Ray camera to really drive home how lethal the player is. Just as good as I remembered honestly, its so entertaining to watch a bullet travel over 200 yards to dome a target right in the eyes. The game is unapologetically bad in several aspects that it completely soured the fondness I had for the older version. Playing the remaster was a chance for me to play an old classic from my childhood. I remembered it being a lot of fun as a kid. ![]() I want to like the game, I remember playing it a lot when I was younger at those old kiosks they had at the display section at Walmart.
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